//////////////////////////////////////////////////////////////////////////////////////////////////// // ================================================================================================= // Ultra Hide-N-Seek // by Exolent // ================================================================================================= // // Descripiton: // // This is mod where the Terrorists must avoid being killed by the Counter-Terrorists. // After the hide timer is over, the Terrorist team must run and do whatever is possible // to avoid being killed. // If the Counter-Terrorist team wins the round, the teams switch. // A scrim mod is also included. The types are "Point System" and "Round Wins". // // Point System: // // The opposing teams play 5 rounds on each team, 10 total. // The winner is based on which team has the most points by the end of the scrim. // To receive points, you can: // Kill: 1 point + 1 extra point if headshot (points are negative if TK) // Suicide: -1 point // Round Win: 2 points // If both teams have the same points by the end of the scrim, then the teams have // have 1 round on each team until a winner is chosen. // // Round Wins: // // The Terrorist team must win X rounds in a row to win the scrim. // X = cvar number for round wins (hns_scrimwins) // If the Counter-Terrorist team wins a round before the Terrorist team reach the // minumum amount to win the scrim, the teams switch and the round count resets. // // // Features: // // 2 Different scrim mods // Removes footsteps from Terrorists (Changeable by cvar) // Anti-boosting (Changeable by cvar) // Removes bomb, hostages, rescue points, bomb sites, vents, glass, doors, etc. // Uses timer sounds ("two", "one") during the hide countdown. // Blocks the use of buying. // During scrims, teammates can use alltalk in voicecomm to each other, and not to the other team. // // // Client Say Commands: // // /hnshelp -- Displays an motd of what this mod is about. // /scrimhelp -- Displays an motd of how scrims work. // /scores -- Displays scores during a scrim. // /wins -- Same as /scores. // /rounds -- Displays the number of rounds left in the scrim. // /team -- Displays the current team the player is on in the scrim. // // // Admin Say Commands: // // /hns -- Toggles the Hide-N-Seek mod. // /scrim -- Toggles the scrim mod. // /captains -- Displays two random people to be captains of the scrim (for pug scrims) // // // Admin Console Commands: // // hns_on <1|0> -- Turns On/Off Hide-N-Seek mod. // hns_scrim <1|0> -- Turns On/Off scrim mod. // hns_scrimtype <1|2> -- 1 for point system, 2 for round wins // hns_scrimvote -- Starts a vote for what scrim type the people want. // // // Cvar Description: // // hns_pluginon <1|0> -- Determines if the Hide-N-Seek mod is on or off. (Default: 1) // hns_gametype <name> -- Gametype for the server (Default: Hide-N-Seek) // hns_scrimvoice <1|0> -- Allows alltalk among teammates during scrims. (Default: 1) // hns_hudcolor <rrr> <ggg> <bbb> -- RGB color code for the hud message + blind color (Default: 255 75 255) // hns_timersounds <1|0> -- Allows the use of countdown sounds when hide timer is below or equal to 10 (Default: 1) // hns_scrimwins <N> -- Number of rounds the Terrorist team must win to win the scrim during a "Round Wins" scrim (Default: 3) // hns_blockboosting <1|0> -- Allows boosting (a player jumping on a teammate) to be blocked. (players will be punished) (Default: 1) // hns_hidetime <N> -- Number of seconds the Terrorist team has until the Counter-Terrorist team can start seeking. (Default: 10) // hns_money <N> -- Amount of money each player will always have (Default: 0) // hns_helpmsg <1|0> -- Allows the help messages to be shown (Type /hnshelp...) (Default: 1) // hns_killpoints <N> -- Points given to a team for a kill during a point system scrim (Default: 1) // hns_headshotpoints <N> -- Points given to the kill/suicide score when kill was a headshot (Default: 1) // hns_suicidepoints <N> -- Points subtracted from the suicider's team's points during a point system scrim (Default: 1) // hns_roundpoints <N> -- Points given to the team that wins the round during a point system scrim (Default: 2) // hns_tarmor <N> -- Amount of armor given to the Terrorist team at the start of the round (Default: 75) // hns_ctarmor <N> -- Amount of armor given to the CT team at the start of the round (Default: 100) // hns_forcewinner <1|0> -- Forces winner in the event of a draw during a point system csrim (allows more rounds) (Default: 1) // hns_blindcolors <0|1|2|3> -- Colors on the Counter-Terrorist team during the hide time -- 0 = black; 1 = darker hns_hudcolor; 2 = rainbow colors; 3 = random colors (Default: 1) // hns_footsteps <0|1> -- Removes the footsteps from the Terrorist team when 1 (Default: 1) // hns_flashbangs <N> -- Number of flashbangs a Terrorist will be given after the hide timer is over (Default: 2) // hns_hegrenade <N> -- Number of he grenades a Terrorist will be given after the hide timer is over (Default: 1) // hns_smokegrenade <N> -- Number of smoke grenades a Terrorist will be given after the hide timer is over (Default: 1) // hns_tknife <1|0> -- Gives Terrorists a knife for the round -- Prevents 240 maxspeed when not holding anything (Default: 1) // // // // Changelog: // // Version 1.0 // - Initial Release // // Version 1.1 // - Added hns_money cvar // - Changed hns_gametype cvar to be the actual gametype // - Fixed few bugs // - Changed the "task_GiveWeapons" task to execute when the hide timer ends // - Put the knife giving task into another task so Terrorists will have an item when hiding // - Put the scores into separate arrays for later use // // Version 1.2 // - Changed all message to emessage_begin, ewrite_byte, etc. // - Added hns_helpmsg cvar // - Added hns_killpoints cvar // - Added hns_headshotpoints cvar // - Added hns_suicidepoints cvar // - Added hns_roundpoints cvar // - Added hns_tarmor cvar // - Added hns_ctarmor cvar // - Added hns_forcewinner cvar // - Added hns_blindcolors cvar // - Added hns_footsteps cvar // - Added hns_flashbangs cvar // - Added hns_hegrenade cvar // - Added hns_smokegrenade cvar // - Added hns_tknife cvar // - Put scores back into single integer // - Fixed bug that wouldnt allow a winner in a point system scrim // - Fixed buying bug // - Fixed check model bug // // Version 1.3 // - Fixed small bug about knife giving // // Version 1.4 // - Changed the 'TeamInfo' message back to message_begin() style natives // - Added hostage outside of the map to remove the slaying of CT team, which forced the round to end // - Fixed a few mistakes // // // Credits*: // // OneEyed // -- for the original Hide-N-Seek plugin // // VEN // -- for the No Objectives plugin // -- for the No Weapon Drop plugin // // AMX Mod X Development Team/OLO // -- restmenu.sma which provided me fully with buy cmd aliases and other code // // Cheap_Suit // -- for the Anti-Boost plugin // // hlstriker // -- for the code on how to create a hostage outside of the map // // *If I forgot anyone, please tell me who and what I forgot them for. // // ================================================================================================= //////////////////////////////////////////////////////////////////////////////////////////////////// HNS w wersi Angielskiej
link do pobrania
http://www.cscenter.pl/attachments/plug … ter.pl.rar
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